CALL for PAPERS. GeoDesign Summit Europe 2016.

CALL for PAPERS. GeoDesign Summit Europe 2016.
DELFT, October 31 (Workshops), November 1-2.
Abstract Deadline: May 16, 2016
Architects, planners, designers, geographers, and landscape architects are invited to the Geodesign Summit Europe to discuss how this new way of design can help to mitigate the challenges as our world continues to change in unprecedented ways. The 4th edition of this event will bring us back to picturesque Delft with the TU Delft as our local host.
Participants will explore together how they, as geodesign professionals, can incorporate GIS into their discipline to build safer, smarter, and more resilient communities.
The motto of this year’s event, ‘Intercontinental Geodesign’, will emphasize that geodesign as a tool for collaborative planning and design works across scales, disciplines and continents to find solutions that improve our living environment. Facing global challenges as climate change and overpopulation but helped by modern ways of communication and collaboration, geodesign enters a new phase in which it truly can have a global impact. We are looking forward to learn from each other and make this event a success.
Integrative Design
Solve today’s complex problems using integrative design techniques that look at the whole picture.
Smart(er) Cities
Rapid feedback on the impact of your design decisions helps cities grow while protecting their heritage.
See the latest in geodesign technology and best practices to help you create innovative solutions.
Citizen-Oriented Design
Imagine the power of a “dashboard” view of the city’s power consumption and the ability to make informed design decisions with confidence.
Abstract Submission Guidelines

Deadline: May 16, 2016

Submit My Abstract

Information to Include
  • Author/Presenter name(s)
  • Presentation title (10 words or less)
  • Topic category
  • Company name
  • Complete address, phone, and fax information
  • Brief presenter biography (25 words or less)
  • Abstract (1000 characters or less)
Questions to Be Answered
  • What is your message and how does it relate to Geodesign?
  • What processes or tools will you demonstrate in your presentation?
  • How does your work bridge the disciplines of design and geography?
Content and Formatting
  • All papers and presentations must be noncommercial. At no time is it permissible for presenters to use their time slot to advertise or promote a product, service, or company.
  • Remember, the information you enter will be published (e.g., on the website and in the agenda). Eliminate bullet points and numbering, and avoid using words in all capital letters; also, submissions must be in English.
  • Do not include information in your abstract that will not be in your presentation.
Theory of geodesign
Vizualisation and communication
Open data and open models for supporting design
Geoprocessing and geospatial impact models
Vizualisation techniques in support and design
3D landscapes and technology
Sketching tools and applications
3D cadastre
Planning Support Systems
Digital landscape architecture
Collaborative or participating design and planning
Planning and urban design with GIS
Complex Urban design
Socio, economic, environmental indicators for urban planning and rural sustainability
Planning and Cultural Heritage
Geodesign and gamefication
Practice in geodesign
Practice in geodesign
GEODESIGNSUMMITOrganisation Committee
Ass. Prof. Dr. Stefan van der Spek, Delft University of Technology, Delft (chair)
Prof. Dr. Henk Scholten, VU, Amsterdam
Dr. Eduardo Dias, Geodan, Amsterdam
Shannon McElvaney, ESRI, Redlands
Frank Holsmuller, ESRI, Rotterdam
Eveline Vogels, Delft University of Technology, Delft
Samantha Byron, ESRI, Redlands
Scientific Committee
Dr. Eduardo Dias, Geodan
Prof. Rients Dijkstra, Delft University of Technology
Shannon McElvaney, ESRI Redlands
Birgit Hausleitner, Delft University of Technology
Frank Holsmuller, ESRI Rotterdam
Dr. Marianne Linde, Geodan
Dr. Steffen Nijhuis, Delft University of Technology
Prof. Dr. Peter van Oosterom, Delft University of Technology
Azarakhsh Rafiee, Geodan
Prof. Dr. Josef Strobl, University of Salzburg
Prof. Dr. Henk Scholten, VU
Ass. Prof. Dr. Stefan van der Spek, Delft University of Technology
Nico Tillie, Delft University of Technology
Alexander Wandl, Delft University of Technology
Event coordinator
Eveline Vogels, Delft University of Technology, Delft
Pre-conference workshops 2016
Rapid creation of conceptual (geo)designs
Presenter: Carl Steintz
Duration: 8-hour course
Location: Delft University of Technology, Delft
Description: The focus of the workshop will be geodesign change-synthesis and its dynamic impacts assessment and updating. We will be using Geodesignhub ( for this workshop. The software is a digital web based workflow based on a systems-approach. It is designed to support the rapid creation of conceptual designs to address large and complex geodesign problems. It is designed to among foster collaboration professionals and their clients, and among teams of professionals, especially during the early stages of design. It has a simple user interface which uses ubiquitous web technology and communication systems. It easily incorporates existing and diverse data structures for both its inputs and outputs, and it enables users to collaborate in person and/or over the internet in real time to produce designs and assess them.
Prerequisites: Familiarity with the book A Framework for Geodesign (Prof. C. Steinitz, Esri Press, 2012). Please do read the book, as it places geodesign synthesis in its broader context.
Minecraft for Participatory co-design
Presenter: Eduardo Dias, Henk Scholten, Marianne Linde (VU University Amsterdam & Geodan)
Duration: Half Day
Location: Delft University of Technology, Delft
Description: Minecraft (MC) is a popular sandbox game where players can express their creativity by changing landscapes and building houses and objects, always using 1 meter blocks. The ease of use and popularity of the game generated interest from spatial planning who applied the game to gather input from citizens while enabling co-design processes (e.g. Still much time is spent at the start to get a canvas of the existing infrastructure (existing features that limit or potentiate new designs). In this workshop we will discuss and operate ways to get existing GI data to generate a Minecraft world. This world (that represents existing reality) is then used in the co-design process, so that participants can focus on their ideas and propose changes. The workshop is intended to be partly hands-on (creating a MC world + design in MC) and partly a discussion forum on the best practices on using Minecraft for participative spatial planning (group dynamics and decision models).
Beauty and Brains: Urban redevelopment with easy-to-use geodesign tools
Presenter: Eduardo Dias, Henk Scholten, Marianne Linde, Azarakhsh Rafiee (VU University Amsterdam & Geodan)
Duration: Half Day
Location: Delft University of Technology, Delft
Description: Creative design is often presented in opposition to analytical assessment. This workshop explores planning support systems acceptable to designers. We will use Geodan Phoenix, an easy-to-use natural user-interface (using multitouch and physical objects input) for spatial design and advanced spatial models (including environmental and socio-economic models) for urban sustainability analysis. Through a realistic case-study of urban redevelopment, the participants will explore the map centric interaction device and explore how cloud computing for storage and processing can deliver immediate feedback. It allows anyone (especially designers) to sketch their solutions with natural movements and immediately receive feedback on key indicators of the sustainability performance, enabling iterative improvements of designs.
Complex Urban & Infrastructural Projects
Presenter: Rients Dijkstra, professor of Urban Design at TU Delft, Faculty of Architecture, Department of Urbanism. Rients is founder and director of Maxwan
Duration: Half Day
Location: Delft University of Technology, Delft
Description: This workshop addresses current issues in the design process of complex urban and large infrastructural projects. These projects would benefit from early-stage 3D digitalisations of the project for the different project partners. At the moment 3D is mainly used in design for visualisations (images) and not as an integrated design tool. This counts not only for the project itself, but also for the area influenced by the project (effect on direct surroundings: omgevingsmodel). Besides if project partners use 3D, each field usually builds its own 3D model in its own software. Finally, the technologies are not used for large complex projects in the definition phase, a phase in which integration of different aspects in 3D is most useful.
The workshop will discuss the design of small city-edge transfer points. These transfer points have high-development potential due to their accessibility by private car, their usually relatively well connected regional public transportation (sprinter). Nevertheless, these locations are usually underdeveloped and not valued.
Prerequisites: None
3D spatial planning & 3D cadastre
Presenter: Peter van Oosterom, Professor of GIS technology
Duration: Half Day
Location: Delft University of Technology, Delft
Description: This workshop addresses the need for a full development life cycle in 3D which starts with the spatial planning process and integrates with the cadastre. The workshop focusses on developments in formalising 3D designs in the cadastre to improve the spatial planning and design process: early stage land use administration model.
The workshop is used to exchange experiences, compare legal structures and discuss the application of early stage 3D cadastral information.
Prerequisites: None
The first Geodesign Summit Europe was held in 2013, inspired by the Esri Geodesign Summit held annually in Redlands, California. It was the first gathering in Europe bringing together more than 200 designers, decision-makers, scientists, and students from 19 different countries. Attendees came with a common interest—to use geospatial technologies to arrive at the best and most sustainable design solutions possible for cities and regions.
With a particular focus on European case studies, the two-day summit provided a context where research met practice. The summit focused on geodesign frameworks and concepts, geospatial technologies that support geodesign and decision-making, and the sharing of real-world examples of geodesign in practice.
The second Summit took place in Delft and attracted a larger audience from over 20 countries. During this event the presentations were especially geared towards making cities more resilient against forces of nature and/or human impact (see also 2014 Presentations).
The third event in Salzburg emphasized geodesign as a tool for collaborative planning and design, a method for helping to work across scales and disciplines to find design solutions that improve people’s lives and the environment. There were some memorable presentations about the use of Minecraft and how geodesign is being applied in Scandinavia and Spain (see also 2015 Presentations).
The 2016 event, will once again be held in Delft. This year’s theme will be ‘Intercontinental Geodesign’ structured to foster discussions among participants from around the globe.
And like previous years, this year’s event will be preceded by one day of workshops and several practice-oriented sessions.
What is Geodesign?
Geodesign is an iterative design and planning method whereby an emerging design is influenced by (scientific) geospatial knowledge derived from geospatial technologies.
Whereas traditional planning and design processes separate context analysis, design, and evaluation into explicit steps, geodesign integrates the exploration of ideas with direct evaluation in the same moment, enabling an advanced design solution. In other words, the design impact can be examined through geospatial technology (simulations, modeling, visualization, and communication of design impacts) and be immediately fed back into the evolution of a design. This yields a fitter, more robust and context-sensitive design solution. Geodesign enables systems-thinking, which makes it an attractive approach for today’s complex, dynamic, and multi-stakeholder design challenges.
For more reading see among others the Esri Press book by Prof. Carl Steinitz: ‘A Framework for Geodesign’.

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